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Exam2pass > Autodesk > Autodesk Certifications > MAYA12-A > MAYA12-A Online Practice Questions and Answers

MAYA12-A Online Practice Questions and Answers

Questions 4

What does the Search and Replace Names option help you rename?

A. One object at a time,

B. Multiple objects at a time.

C. Multiple objects and hierarchies

D. Objects and Attribute names

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Correct Answer: B

Reference: http://www.autodesk.com/us/maya/2011help/index.html?url=./files/Viewing_the_scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082

Questions 5

Which of the following is true of the Specular Color Attribute in a Blinn Shader?

A. Has a default value of 0.5.

B. Controls the color of shiny highlights on the surface.

C. Controls the spread of the specular highlight.

D. Both A and B

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Correct Answer: B

Reference: http://www.autodesk.com/us/maya/2011help/index.html?url=./files/Viewing_the_scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082

Questions 6

What is the purpose of clipping planes in cameras?

A. Special effects attributes such as 'Barn Doors' for the rendering camera

B. Clipping planes are essentially the boundaries of the camera determining which objects will be rendered and which won't be rendered.

C. They define the point at which the shutter closes within the frame interval.

D. They determine the Depth of Field focal point.

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Correct Answer: B

Reference: http://www.autodesk.com/us/maya/2011help/index.html?url=./files/Viewing_the_scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082

Questions 7

Which of the following BEST describes the Blend Shape deformer? The Blend Shape deformer...

A. creates a joint system based on the topology of the surface

B. Blend shape deformers let you change the shape of one object into the shapes of other objects.

C. is a special object you use to control the deformation effects of rigid skinning.

D. lets you manually sculpt NURBS, polygons, or Subdivision surfaces quickly with the stroke of a brush

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Correct Answer: B

Reference: www.autodesk.com/global/docs/maya2012/en_us/index.html Search Phrase: Blend Shape Deformer (300: Blend Shape deformer)

Questions 8

What will a Dmap shadow do that a Raytrace Shadow will not?

A Dmap shadow will...

A. be visible in an IPR

B. create volumetric shadows through a light fog

C. produces correct shadows from transparent colored surfaces

D. produces correct shadows from Cloud Render Type particles

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Correct Answer: B

Questions 9

What does the nConstraint Membership Tool for nCloth allows users to do?

A. Add vertices to a selected dynamic constraint

B. Remove vertices from a selected dynamic constraint

C. Both of the above.

D. Neither of the above.

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Correct Answer: C

Reference: http://www.autodesk.com/us/maya/2011help/index.html?url=./files/Viewing_the_scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082 (topic: editing nCloth constraint membership)

Questions 10

What does the Interactive Split Tool do?

A. Splits the selected edges in their winding direction, changing their connectivity one vertex at a time

B. Specifies the direction in which the curve on the mesh will be projected

C. Splits one or more faces on a polygon mesh into multiple faces after you specify the split location on the mesh

D. Transfers vertex information between meshes that have the same topology

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Correct Answer: C

Reference: http://lesterbanks.com/2011/03/autodesk-announces-maya-2012/ (search `interactive split tool')

Questions 11

When choosing an NISC Video Image preset, in addition to image width and height, which other setting is changed

A. Pixel Aspect Ratio

B. Renderable Camera

C. File format becomes TGA

D. Device Aspect Ratio

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Correct Answer: A

Questions 12

Which of the following is NOT a type of Flexor?

A. Sculpt

B. Lattice

C. JointCluster

D. Wire

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Correct Answer: D

Reference: http://www.autodesk.com/us/maya/2011help/index.html?url=./files/Viewing_the_scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082

Questions 13

"Swimming" is a potential problem with Projected textures. This is an effect where it looks like the animated object is moving or 'swimming' through the texture.

What can be done to fix this? Select all that apply.

A. If the object is just transforming and not deforming, parent the 3D Placement node to the animated object

B. If the object is deforming, you can use a Texture Reference object or convert the file to a 2D texture

C. If the object is deforming, you can bake the deformation by using Edit > Keys > Bake Simulation

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Correct Answer: AB

Reference: http://www.autodesk.com/us/maya/2011help/index.html?url=./files/Viewing_the_scene_Usi ng_the_ViewCube.htm,topicNumber=d0e70082

Exam Code: MAYA12-A
Exam Name: Maya 2012 Certified Associate Examination
Last Update: Jun 08, 2025
Questions: 30

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